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Recent Movie Reviews

8 Movie Reviews

Nothing like a good dose of humour and violence to end the day.
Must be some hard-core World of warcraft fans for everyone to go crazy and kill each other like that. :P

Everyone saw it coming except poor Gabriel. May he rest in pieces.... then make another one. :P

Normally I like a good madness short. This guy on the other hand is moving so slow he makes treckle look like Sonic, which makes me wonder how he dodged the first set of bullets. Someone who can dodge bullets has to be swift! And that intro makes no sense at all. The only purpose I see it serving is to have your name plastered all over it, so you might as well leave it out of any other film you decide to make. At least you have a good soundtrack playing in the background.

Zapchon responds:

the soundtrack is by Cethic:
http://cethic.newgrounds.com/

Recent Game Reviews

15 Game Reviews

Well, this actually wasn't half bad. It's nice having upgrades act as shielding and outside the bosses the game play was just challenging enough to warrant satisfaction. I only noticed two bugs, the ship being pulled to the bottom between waves and the horror that awaits if you click on the next level button after level two.

Odd mechanic making "focus fire" a straight fire rate boost. On one hand, this forces a choice between mobility and damage output (a good thing). On the other hand, it renders normal (not focused) mode nigh useless for a majority of the game (very bad). You can do a few things here:

A. Work future levels so that the quick movement offered by normal mode is used more.

B. Keep the same fire rate in both modes but increase the weapon spread in normal mode to catch enemies far to the side.

C. Disable shooting outside of focus mode.

If you decide to finish this, you might wanna give a difficulty pass on the bosses. There's too many areas where you can stay perfectly still and not get hit, becoming especially egregious on the second boss.

Overall a decent start.

The patterns feel rather jerky for a pure reaction based game, more specifically the revolving bar of doom. Using a mouse, the difficulty is just at my range. Using a graphics tablet, however, the game became surprisingly simple. Unfortunately I can tell how long this took to make by the occasional hit box errors 30 seconds in. In a future tittle you might want to work on that.

For what it is, it was mildly entertaining and a decent exercise to get used to using a graphics tablet.

After seeing all the positive reviews, I almost feel bad about posting this cynical review.

It's not terrible, but playing it feels overly generic. You have a typical couple separated by a typical monster/bully/alien and have a lad fight tons of similar looking enemies that receive HP buffs from world to world. Most of what I dislike comes from relatively minor details, but said details quickly add up to create an unpleasant experience.

There are some good elements. The backgrounds are pleasant to look at and the don't distract from game play. The soundtrack is upbeat and peppy, though it gets annoying after a while. The player character becomes extremely responsive after an upgrade of two, though it deteriorates as the level advances. I also enjoyed the little changes to my dragon as I purchased new upgrades.

At first, I thought the coins were bullets, so I actively evaded them. It wasn't until the first level ended and I saw the gold tally that I realized my mistake. Some indicator, like a brief arrow pointing at the gold labeling it would have been helpful.
Instead of receiving higher grades for killing all the enemies quickly or not getting hit, it comes down to collecting power-ups, which mostly requires having just enough upgrades to clear the enemies blocking the stars, but not too much so that bosses don't die instantly. Sometimes I have to grind, not due to the level's difficulty, but because there are 12 tanks of enemies that require 30 shots EACH to take down. Some balancing is defiantly required, because most players loathe doing it themselves.

I already HATE laser enemies, but their ridiculously subtle to nonexistent tells make the ones in this game unbearable. The first one changes from red to a deep shade of pink. If I were color-blind, I wouldn't be able to see the difference. Then the foe turns white when being fired upon, making it impossible to see its attack coming.
The first boss, as far as I can tell, has no warning for it's laser aside from the dialogue in the beginning. Some hint, ANY hint, like a glowing effect, would be greatly appreciated.

In the end, I find this game mediocre at best. However, I do see some potential. I noticed some interference in the music and dialogue, but seeing that you used what you had, I won't hold it against you. You have some skill that will hopefully transfer into your next project.

Until then,
-Osprai

Frozennnn responds:

Hello thanks for the feedback its a long text haha, dont worry i will keep in mind all you say.Thanks for play the game

Recent Audio Reviews

2 Audio Reviews

Pure horror. 2 seconds after it starts, and I have to constantly remind myself to breathe.

It's a beautiful and seem less loop. Hard to tell the actual track is 7 seconds long.

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Joined on 8/19/14

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